maya 3-D character rigging theory
Unlike real-world creatures, 3D characters have simplified skeletons and anatomy. Rigging design changes according to your character's anatomy and motion. Before you start rigging, you must study the character's shape and movement so you can create and test the appropriate rig. In production, a single character might have multiple rigs. For example, one rig might be designed only for full-body shots, and a second rig might be designed for the detailed finger movements required in a single shot or series of shots.
In this video tutorial will learn the trick and tips Maya
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