Maya 2013: Customizable Attribute Editor
Maya 2013: Customizable Attribute Editor
For some reason after creating a NURBS Primitives Sphere (while it is selected) there is no makeNurbSphere tab in the attributes editor.
This basically means I cannot even start my work ...
You have probably disabled construction history. Click on the document-with-clock icon in the Status Line to enable it, then try again. If your teacher really doesn't know this then your class has a problem.
The attribute editor shows the attributes of the selected object. You can show the attribute editor by going to window > attribute editor or typing ctrl + A:
You have probably disabled construction history. Click on the document-with-clock icon in the Status Line to enable it, then try again. If your teacher really doesn't know this then your class has a problem.
The attribute editor shows the attributes of the selected object. You can show the attribute editor by going to window > attribute editor or typing ctrl + A:
Every type of object's attribute editor of course looks different, but generally, the tabs are the nodes of the selected object, the attributes of all these different nodes are on these tabs. In the attribute editor all information on the selected object can be seen (and edited).
If you click the boxes at the right of some of the attributes in this editor, the Create Render Node window appears, which means you can map certain render nodes to the camera attributes.
For Maya software only. If this is on, the near and far clipping planes are automatically set so they enclose all objects within the camera's view. (For the hardware renderer and mental ray for Maya renderers, you must set the near clip plane and far clip plane manually. You can set the planes manually for Maya software rendering too.)
All objects render and depth precision problems are eliminated. Clipping planes are not visible in the views.
If off, the near and far clipping planes are set to the Near Clip Plane and Far Clip Plane attribute values.
Auto Render Clip Plane is on by default.
Turn off Auto Render Clip Plane (and set the Near Clip Plane and Far Clip Plane) in the following cases:
to limit which objects render based on their distance from the camera if you are compositing based on depth
If you click the boxes at the right of some of the attributes in this editor, the Create Render Node window appears, which means you can map certain render nodes to the camera attributes.
For Maya software only. If this is on, the near and far clipping planes are automatically set so they enclose all objects within the camera's view. (For the hardware renderer and mental ray for Maya renderers, you must set the near clip plane and far clip plane manually. You can set the planes manually for Maya software rendering too.)
All objects render and depth precision problems are eliminated. Clipping planes are not visible in the views.
If off, the near and far clipping planes are set to the Near Clip Plane and Far Clip Plane attribute values.
Auto Render Clip Plane is on by default.
Turn off Auto Render Clip Plane (and set the Near Clip Plane and Far Clip Plane) in the following cases:
to limit which objects render based on their distance from the camera if you are compositing based on depth
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